![]() It is one of our favorite builds to do on most maps. This loadout with the number of tunnels or small areas you have and the number of things that the rockets can hit and do splash damage off of is effective. A prime example would be Tournament Maps. We would say Panther is one of the ideal candidates for this weapon and the loadout of dual Missile Rack 8 in certain maps. The Missile Rack 8 is a great weapon on many Mechs, and the Panther is no exception. But, it is well worth the investment, and if you haven't gotten thee, we recommend saving up to get them. It will be dual-wielding a Missile Rack 8. If you still aren't sure what class you should pick, take a look at our Class Guide for Mech Arena: Robot Showdown.Īnother option you can do at this level is a Strike Package, like a hit and run. But, it is also really devastating and is a great way to get used to the Longarm and be safe because you can put up a barrier and take your time locking on to and finding a target while taking shots at them. This is a great long-range build, and it is a little bit specific and works better for specific maps where you can create some good distance between you and your target and benefit from the strong points of the Longarm. One of the common ones that we recommend is the Dual Longarm 8. In this area, you probably want to do something that’s going to let you dual wield some pretty heavy weapons at eight energy. Now Mid Game, you are going to see somewhere in the 16 to 20 energy realm. It’s a very safe way to play, and it is very effective. Panther would be able to stay behind cover, keep himself safe, and if anything confronts him or if he needs to step out to get a lock on someone, you have the barrier. Again, probably not many options you have this early in the Game, which makes you quite powerful.īetween the RPG 6 and the Javelin 6, we think the Javelin is better because they already come as three stars. But, if you do, it is a solid option to put on Panther as well again. Many people might not have spent the eight-point to spend this early in the Game to get them. Another option that you can do is the Dual Javelin 6 if you have unlocked it. It's a solid build, and it's the strongest that you have at this point. ![]() This will allow you to do good damage s well as make great usage of a barrier. Because it is such as useful Mech with shields and powerful skills, the RPG 6 is what we would recommend the most. So, you probably want to put dual six weapons on them. Twelve energy is probably the largest energy you have in the early Game. ![]() When you first unlock Panther, he has twelve energy. With the Panther's generally early game-friendly loadout, it is great for Beginners who have just gotten into the Game as well. Plus, if you are in the earlier stages of the Game, you don't have many options to choose from, especially if you are a free-to-play player. Moreover, while most Mechs of the Panther's class tend to not go for heavy weapons as they can be hard to reload and generally use, the Panther has a field day with them! Unlike other Tanks that have a shield, you can help your team as well. With its special barrier skill, the Mech can be an absolute menace to deal with due to its ability to defend against most attacks. Panther is one of those Mechs that you can get early on, and you will find useful throughout the entire Game. If you haven’t already, you can download Mech Arena: Robot Showdown for free on LDPlayer. As such, we've brought an Early, Mid, and End Game guide for Panther that provides you complete loadout details for the Mech. After you've got the hang of the Mech, you'll be decimating everyone. However, surprisingly, it scales well to the Late Game as well. The Panther is one of the best Early Game Mechs in the Game.
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